The advantages of virtual worlds include cost, location and engagement. Advantages of virtual worlds in education Second Life is discussed in more detail in a separate article – Education and Second Life. Plus there is also the fact that many students are already using virtual worlds, notably Second Life which is the most popular of these virtual environments. This means greater levels of engagement and retention. It enables teachers to engage large numbers of students in ways that would not be possible in the real world. A virtual world opens up new opportunities for learning, collaboration and understanding. Virtual worlds such as Kaneva, IMVU and Second Life have become popular with a great many people who enjoy the online interaction and social activities that they offer.īut they have been used in other ways which include:Įducation is the subject of this article. What about Second Life? This popular virtual world is discussed in detail in the Second Life in teaching and Second Life for education articles. The aim of these worlds is to encourage active exploration allied to a sense of intense curiosity and a willingness to be part of what is going on, and to contribute. However, if you are looking for worlds which have an education theme then have a look at the following: These are just a few of the many virtual worlds available to you. So what virtual worlds are we talking about? Here are a few examples of virtual worlds: If you want to know more about virtual worlds for children then visit our educational virtual worlds for kids article. This section discusses educational virtual worlds for teenagers and adults. They may cater to different audiences but they all do essentially the same thing. There are worlds for very young children, pre-teens, teenagers and early adulthood (e.g. There are many different kinds of virtual worlds which cater to all ages. This avatar is personalised by the user and acts as their ‘alter ego’ in the virtual setting. Each user is able to build an environment which they navigate by means of a 3D figure or avatar. Virtual worlds are recently new phenomena in that they enable people to meet and socially interact with others in a variety of online environments.
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